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Tiles & dice

Dominoes

Match the open ends and empty your rack before the other players.

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Match the open ends and empty your rack before the other players.

Craft a Dominoes Board and fit it into a Small Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Bone meal
  • 7 ×Any planks
  • 1 ×White wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Play your tiles: Be first to play every tile. The other players' remaining pips score for you.
Play your tiles

Be first to play every tile. The other players' remaining pips score for you.

Match score: Play more rounds: first to 100 with two players, or 61 with three or four, wins.
Match score

Play more rounds: first to 100 with two players, or 61 with three or four, wins.

Before: This end is a three. Choose a tile with three pips on one half.
Before

This end is a three. Choose a tile with three pips on one half.

After: Matching halves touch. The new open end is five; either end of the chain may be used.
After

Matching halves touch. The new open end is five; either end of the chain may be used.

Double three: A double crosses the line, with the same value at both ends.
Double three

A double crosses the line, with the same value at both ends.

Only two ends: A double is not a junction. Keep one chain; do not add a third branch.
Only two ends

A double is not a junction. Keep one chain; do not add a third branch.

Draw: You may draw a tile even when you can play. Drawing keeps your turn.
Draw

You may draw a tile even when you can play. Drawing keeps your turn.

Leave two: The last two stock tiles stay hidden. Pass only when you cannot play or draw.
Leave two

The last two stock tiles stay hidden. Pass only when you cannot play or draw.

Count pips: If everyone passes, the lowest pip total wins the round. A lowest-total tie scores nothing.
Count pips

If everyone passes, the lowest pip total wins the round. A lowest-total tie scores nothing.

Subtract your pips: In this two-player example, the winner scores 8 minus 3: five points.
Subtract your pips

In this two-player example, the winner scores 8 minus 3: five points.

Pick a tile: Select a tile from your rack. Then choose the matching end of the chain.
Pick a tile

Select a tile from your rack. Then choose the matching end of the chain.

Either can fit: If both ends fit, choose where to play. The server checks every placement.
Either can fit

If both ends fit, choose where to play. The server checks every placement.

The double-six set has twenty-eight tiles. The final two stock tiles are kept back: you cannot draw the stock completely empty. Play a matching tile when one is available rather than passing. When nobody can play and the drawable stock is exhausted, remaining rack pips determine the blocked round. A low pip total can therefore help even when you cannot empty your rack.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.