Aim the striker, pocket your own coins and cover the red queen.
Getting a board
Section titled “Getting a board”Craft a Carrom Board and fit it into a Large Game Table. Place matching Game Chairs facing the table, then take a seat.










1 ×Slime ball
7 ×Any planks
1 ×Brown wool
How to play
Section titled “How to play”Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.
Flick the striker
Section titled “Flick the striker”
Point from your striker toward the target. The line shows your aim. Click the board to keep that direction.

Set the strength control, then press Strike. A stronger shot travels farther and can rebound off cushions.
Know your colour
Section titled “Know your colour”
Each board starts with nine white coins, nine black coins and the red queen. The starting player takes white.

Players take turns breaking. Check your name box and colour marker when a new board starts.
Pocket your own coins
Section titled “Pocket your own coins”
Send your coins into the corner pockets. Pocketing your own coin lets you shoot again.

Opponent coins belong to them when pocketed. A shot that pockets none of your own usually passes the turn.
The red queen needs a cover
Section titled “The red queen needs a cover”
After pocketing an own coin, you may claim the queen. A due must be cleared first.

Pocket an own coin with the queen or on the next shot to cover it. Miss that cover and the queen comes back.
Avoid pocketing the striker
Section titled “Avoid pocketing the striker”
A striker foul returns your coins pocketed in that shot, plus one extra own coin when available.

No own coin available to return? You owe one. The next available own coin is returned to repay that due.
Finish and count points
Section titled “Finish and count points”
Clear your colour after the queen is covered. Clearing it with the queen still on the board loses the board.

Score one point per opponent coin left. Add three for your covered queen while your total is below 22.
Win the match
Section titled “Win the match”
Reach 25 points to win immediately. The score boxes above the board show your running totals.

After eight boards, the higher score wins. If tied, play another board until someone leads.
Rules in more detail
Section titled “Rules in more detail”When all nine own coins remain
Section titled “When all nine own coins remain”
If all nine own coins were on the board, queen plus one own coin needs another own coin on the next shot.

Pocketing two own coins alongside the queen covers her immediately, even with all nine still on the board.
Queen cover, fouls and match scoring
Section titled “Queen cover, fouls and match scoring”Pocketing the queen needs a legal cover with one of your own coins. Failed cover returns the queen to the board; finishing your coins with the queen uncovered can lose the board. Striker fouls can return coins and create dues that later pocketed coins must pay. Read the settled result, not just the coins that disappeared during the shot. Board wins accumulate towards twenty-five points. After eight boards, unequal totals also decide the match; tied totals continue.
Keep playing
Section titled “Keep playing”Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.
See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.
