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Board games

Carrom

Aim the striker, pocket your own coins and cover the red queen.

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Aim the striker, pocket your own coins and cover the red queen.

Craft a Carrom Board and fit it into a Large Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Slime ball
  • 7 ×Any planks
  • 1 ×Brown wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Aim with the mouse: Point from your striker toward the target. The line shows your aim. Click the board to keep that direction.
Aim with the mouse

Point from your striker toward the target. The line shows your aim. Click the board to keep that direction.

Choose strength, then Strike: Set the strength control, then press Strike. A stronger shot travels farther and can rebound off cushions.
Choose strength, then Strike

Set the strength control, then press Strike. A stronger shot travels farther and can rebound off cushions.

The breaker plays white: Each board starts with nine white coins, nine black coins and the red queen. The starting player takes white.
The breaker plays white

Each board starts with nine white coins, nine black coins and the red queen. The starting player takes white.

Colours change next board: Players take turns breaking. Check your name box and colour marker when a new board starts.
Colours change next board

Players take turns breaking. Check your name box and colour marker when a new board starts.

A good pocket keeps your turn: Send your coins into the corner pockets. Pocketing your own coin lets you shoot again.
A good pocket keeps your turn

Send your coins into the corner pockets. Pocketing your own coin lets you shoot again.

The other colour helps your opponent: Opponent coins belong to them when pocketed. A shot that pockets none of your own usually passes the turn.
The other colour helps your opponent

Opponent coins belong to them when pocketed. A shot that pockets none of your own usually passes the turn.

Pocket the queen: After pocketing an own coin, you may claim the queen. A due must be cleared first.
Pocket the queen

After pocketing an own coin, you may claim the queen. A due must be cleared first.

Follow it with your own coin: Pocket an own coin with the queen or on the next shot to cover it. Miss that cover and the queen comes back.
Follow it with your own coin

Pocket an own coin with the queen or on the next shot to cover it. Miss that cover and the queen comes back.

Coins come back: A striker foul returns your coins pocketed in that shot, plus one extra own coin when available.
Coins come back

A striker foul returns your coins pocketed in that shot, plus one extra own coin when available.

A due waits if needed: No own coin available to return? You owe one. The next available own coin is returned to repay that due.
A due waits if needed

No own coin available to return? You owe one. The next available own coin is returned to repay that due.

Cover before clearing your coins: Clear your colour after the queen is covered. Clearing it with the queen still on the board loses the board.
Cover before clearing your coins

Clear your colour after the queen is covered. Clearing it with the queen still on the board loses the board.

Count the remaining opponent coins: Score one point per opponent coin left. Add three for your covered queen while your total is below 22.
Count the remaining opponent coins

Score one point per opponent coin left. Add three for your covered queen while your total is below 22.

First to twenty-five: Reach 25 points to win immediately. The score boxes above the board show your running totals.
First to twenty-five

Reach 25 points to win immediately. The score boxes above the board show your running totals.

Or lead after eight boards: After eight boards, the higher score wins. If tied, play another board until someone leads.
Or lead after eight boards

After eight boards, the higher score wins. If tied, play another board until someone leads.

Queen plus one coin: If all nine own coins were on the board, queen plus one own coin needs another own coin on the next shot.
Queen plus one coin

If all nine own coins were on the board, queen plus one own coin needs another own coin on the next shot.

Queen plus two coins: Pocketing two own coins alongside the queen covers her immediately, even with all nine still on the board.
Queen plus two coins

Pocketing two own coins alongside the queen covers her immediately, even with all nine still on the board.

Pocketing the queen needs a legal cover with one of your own coins. Failed cover returns the queen to the board; finishing your coins with the queen uncovered can lose the board. Striker fouls can return coins and create dues that later pocketed coins must pay. Read the settled result, not just the coins that disappeared during the shot. Board wins accumulate towards twenty-five points. After eight boards, unequal totals also decide the match; tied totals continue.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.