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Card games

Go Fish

Ask for cards, collect books of four and finish with the most books.

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Ask for cards, collect books of four and finish with the most books.

Craft a Go Fish mat and fit it into a Large Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Cod
  • 7 ×Any planks
  • 1 ×Cyan wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

A book of sevens: One seven from each suit makes one book.
A book of sevens

One seven from each suit makes one book.

Most books wins: Collect more books than the other players.
Most books wins

Collect more books than the other players.

Pick your seven: You can only ask for a number you already hold.
Pick your seven

You can only ask for a number you already hold.

Click their cards: Click another player's face-down hand to ask for their sevens.
Click their cards

Click another player's face-down hand to ask for their sevens.

They hand them over: They give you ALL their sevens.
They hand them over

They give you ALL their sevens.

Ask again: Your turn continues. Pick a number and any other player.
Ask again

Your turn continues. Pick a number and any other player.

Take one from the pond: The game draws one card for you.
Take one from the pond

The game draws one card for you.

Did you get a seven?: Yes: ask again. No: the next player goes.
Did you get a seven?

Yes: ask again. No: the next player goes.

Four sevens: The game puts the four cards aside automatically.
Four sevens

The game puts the four cards aside automatically.

One book scored: Each book adds one to your score.
One book scored

Each book adds one to your score.

Empty hand: On your turn, the game draws one for you if the pond has any.
Empty hand

On your turn, the game draws one for you if the pond has any.

Empty pond: With no cards to draw, empty hands wait. A failed ask ends your turn.
Empty pond

With no cards to draw, empty hands wait. A failed ask ends your turn.

Time to finish: Finish when all 13 books are made, or the pond is empty with at most one hand left.
Time to finish

Finish when all 13 books are made, or the pond is empty with at most one hand left.

Most books wins: Seven beats six. Equal scores mean a draw.
Most books wins

Seven beats six. Equal scores mean a draw.

Two players receive seven cards each; three or four receive five each. Ask only for a rank you hold and from a player who still has cards. A successful request transfers every matching card and keeps your turn; fishing the requested rank also keeps it. An empty hand draws one on its next turn, or is skipped with an empty stock. Four of a rank becomes a book automatically. The game ends with thirteen books, or an empty stock and at most one nonempty hand. Most books wins; a leading tie is a draw.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.