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Texas Hold'em Poker

Build the strongest five-card hand, or persuade everyone else to fold.

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Build the strongest five-card hand, or persuade everyone else to fold.

Craft a Texas Hold'em Poker Board and fit it into a Large Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Gold nugget
  • 7 ×Any planks
  • 1 ×Black wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Seven cards to choose from: Keep your two cards secret. Share the five table cards. Choose your strongest five from all seven.
Seven cards to choose from

Keep your two cards secret. Share the five table cards. Choose your strongest five from all seven.

Use exactly five: Here your ace and king join the table's queen, jack and ten. Together they make a straight.
Use exactly five

Here your ace and king join the table's queen, jack and ten. Together they make a straight.

High card - weakest: No matching group, straight or flush? Your highest card leads. This hand is ace high.
High card - weakest

No matching group, straight or flush? Your highest card leads. This hand is ace high.

One pair: Two cards of the same rank beat any high-card hand. Here the two kings form a pair.
One pair

Two cards of the same rank beat any high-card hand. Here the two kings form a pair.

Two pair: Two separate pairs beat one pair. Here you have two kings and two eights.
Two pair

Two separate pairs beat one pair. Here you have two kings and two eights.

Three of a kind: Three cards of one rank beat two pair. These three queens are the matching group.
Three of a kind

Three cards of one rank beat two pair. These three queens are the matching group.

Straight: Five ranks in a row beat three of a kind. Suits may differ. An ace can be low in A-2-3-4-5.
Straight

Five ranks in a row beat three of a kind. Suits may differ. An ace can be low in A-2-3-4-5.

Flush: Five cards of one suit beat a straight. They do not need to be in rank order.
Flush

Five cards of one suit beat a straight. They do not need to be in rank order.

Full house: Three of one rank plus two of another beat a flush. Here: three sevens and a pair of kings.
Full house

Three of one rank plus two of another beat a flush. Here: three sevens and a pair of kings.

Four of a kind: All four cards of one rank beat a full house. The fifth card is a helper called a kicker.
Four of a kind

All four cards of one rank beat a full house. The fifth card is a helper called a kicker.

Straight flush: Five ranks in a row, all one suit, beat everything else. A-king-queen-jack-ten is the highest one.
Straight flush

Five ranks in a row, all one suit, beat everything else. A-king-queen-jack-ten is the highest one.

Break a tie: Same kind of hand? Compare the matching ranks, then the remaining cards from highest to lowest.
Break a tie

Same kind of hand? Compare the matching ranks, then the remaining cards from highest to lowest.

Check, call or fold: Check when you owe nothing. Call pays what you owe to match the bet. Fold gives up this hand.
Check, call or fold

Check when you owe nothing. Call pays what you owe to match the bet. Fold gives up this hand.

Raise or all-in: Raise sets a higher total bet. All-in puts your remaining chips at risk; it cannot cost more than you have.
Raise or all-in

Raise sets a higher total bet. All-in puts your remaining chips at risk; it cannot cost more than you have.

Flop, turn, river: After the opening bets: reveal three cards, then one, then one. Players may bet after each reveal.
Flop, turn, river

After the opening bets: reveal three cards, then one, then one. Players may bet after each reveal.

Blinds move around: Two players post the small and big blind to start the pot. The dealer button moves for the next hand.
Blinds move around

Two players post the small and big blind to start the pot. The dealer button moves for the next hand.

Match only what you have: A puts in 50, B puts in 150, C puts in 100. All three can win the 150-chip main pot.
Match only what you have

A puts in 50, B puts in 150, C puts in 100. All three can win the 150-chip main pot.

Extra chips have their own pot: B and C contest another 100. B's unmatched 50 comes back. A cannot win those extra chips.
Extra chips have their own pot

B and C contest another 100. B's unmatched 50 comes back. A cannot win those extra chips.

Show your best five: The strongest eligible hand wins each pot. Folded hands cannot win. Identical best-five hands split it.
Show your best five

The strongest eligible hand wins each pot. Folded hands cannot win. Identical best-five hands split it.

Last stack wins the match: Choose Next hand after the result. Players with no chips sit out. The last player with chips wins.
Last stack wins the match

Choose Next hand after the result. Players with no chips sit out. The last player with chips wins.

Starting stacks are one thousand game chips, with opening blinds of ten and twenty. These are match counters, separate from inventory prizes. A raise sets your total contribution for that betting round, rather than adding that amount to the previous bet. A full raise must meet the minimum; a shorter all-in has different effects on remaining betting rights. At showdown, use the best five cards from your two private cards and the five community cards, including using neither private card. Unequal all-ins create separate pot portions; a player can win only portions they contributed to. Shared best hands split the relevant pot.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.