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Board games

Gomoku

Place a stone each turn and make a straight line of five.

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Place a stone each turn and make a straight line of five.

Craft a Gomoku Board and fit it into a Small Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Black dye
  • 7 ×Any planks
  • 1 ×Orange wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Use crossings: Put one stone on an empty crossing. Black starts; then alternate turns.
Use crossings

Put one stone on an empty crossing. Black starts; then alternate turns.

Not inside squares: Stones sit where the lines meet, not in the spaces between them.
Not inside squares

Stones sit where the lines meet, not in the spaces between them.

Across: Five connected stones in a row win.
Across

Five connected stones in a row win.

Down: A vertical line of five wins too.
Down

A vertical line of five wins too.

Diagonal: Five diagonally connected stones also win.
Diagonal

Five diagonally connected stones also win.

No gaps: A space breaks the line. Fill it to connect your stones.
No gaps

A space breaks the line. Fill it to connect your stones.

Four is a threat: White has four. Black can block the empty end on this turn.
Four is a threat

White has four. Black can block the empty end on this turn.

Two open ends: An open four threatens both ends. Blocking one leaves the other winning move.
Two open ends

An open four threatens both ends. Blocking one leaves the other winning move.

Five or more: A line of six or more also wins here. There are no forbidden opening moves.
Five or more

A line of six or more also wins here. There are no forbidden opening moves.

Full board: If every crossing is filled without a winning line, the game is a draw.
Full board

If every crossing is filled without a winning line, the game is a draw.

This is a fifteen-by-fifteen freestyle board. Five or more consecutive stones win, so a line of six also wins. Renju restrictions on double-threes, double-fours and overlines are not used here. A full board without a winning line is a draw. Evaluate both diagonals as well as rows and columns when comparing threats.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.