Skip to content
Board games

Ludo

Bring four tokens out of the yard, around the track and into home.

Back to the top

Bring four tokens out of the yard, around the track and into home.

Craft a Ludo Board and fit it into a Small Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Redstone
  • 7 ×Any planks
  • 1 ×Green wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Ludo goal: Get every token home before the other players.
Ludo goal

Get every token home before the other players.

Try it: One player wins by bringing all four tokens to the centre.
Try it

One player wins by bringing all four tokens to the centre.

Leave the yard: Roll a six to put a token on your coloured starting square.
Leave the yard

Roll a six to put a token on your coloured starting square.

Try it: Entering uses the six. A token already on the track moves six spaces instead.
Try it

Entering uses the six. A token already on the track moves six spaces instead.

Count the roll: Move one token exactly the number shown on the die.
Count the roll

Move one token exactly the number shown on the die.

Try it: Count each square once. A token may not stop beyond the final home square.
Try it

Count each square once. A token may not stop beyond the final home square.

Six rolls again: A six gives the same player another roll.
Six rolls again

A six gives the same player another roll.

Try it: Use the extra roll to bring out a token or improve a token already on the track.
Try it

Use the extra roll to bring out a token or improve a token already on the track.

Make a blockade: Two friendly tokens on one square stop opponents passing through.
Make a blockade

Two friendly tokens on one square stop opponents passing through.

Try it: The pair is a blockade. An opposing token cannot pass or land on that square.
Try it

The pair is a blockade. An opposing token cannot pass or land on that square.

Capture a lone token: Landing on one enemy token sends it back to its yard.
Capture a lone token

Landing on one enemy token sends it back to its yard.

Try it: A lone enemy is captured when you land on its square. A blockade cannot be captured.
Try it

A lone enemy is captured when you land on its square. A blockade cannot be captured.

Finish exactly: Every token must reach the final home square with an exact count.
Finish exactly

Every token must reach the final home square with an exact count.

Try it: A roll that goes past home cannot finish that token. Choose another legal move when possible.
Try it

A roll that goes past home cannot finish that token. Choose another legal move when possible.

Two or more opposing tokens form a blockade that you cannot land on or pass through. Landing on a single opposing token sends it to its yard. Home requires the exact remaining distance: an oversized roll cannot finish that token. A six gives another turn, including when none of your tokens has a legal move.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.